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Introduction Last Ninja 4 Downloads LN engine Artwork News Fun stuff Walkthroughs Manuals: [1] [2] [3] |
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Message Board The LN Crew Music LN CDs Items Credits Banners Main Page To C64 page |
LN1- The game does a 'hack check' on the first timer tick after starting of each fight, so if you modify the number of lives left manually, the game will crash at that point. - You can put the enemies to sleep as well using the smoke bomb and the bottle. - A lot of screens are repeated twice (with almost the same layout) in Palace Gardens. - Some guards would commit suicide if you escaped from them. LN2- You can change the number of lives left by modifying the contents of $924 directly. - All the enemies have as many lives as (LevelNumber+1), except the first punk in the first level. - All the screens take 2 seconds to complete drawing except the first screen of basement level which takes 3 seconds. - If you press Run/Stop while jumping down (or up) to the basement in Central Park, ninja dies in mid-air. - There are only two points of no return in the game: When you jump across the first river in Central Park(which means you have to restart the game if you've forgotten to pick the staff), and when you jump inside the building in Mountain Hideaway. - The only open doors that you can't go through are in level 2. - The only 'one-way' door in the game is the blue door in The Sewers. LN3- You can change the number of lives left by modifying the contents of $1D directly, but you have to set it back to (LevelNumber+5) or less before entering the last building or the game will crash as soon as you start the fight with the guard. - In some disks of LN3 you had to use the bellows to move the lilypads in water level. - In the same disks as above, because of a bug in the game, after getting one 'Game Over' in fire level, you would lose the bellows, so you had no other choice but to restart the game from the first level. This bug was sure annoying(and hard to avoid due to the famous jump bug). |